![]() ![]() In terms of technology, Hashimoto remarked that the visual style was born out of desire to see a global illumination solution used for the game's lighting - that is, light reflecting from one object in the scene onto others. The medals are used to open up doors in Gaia gates, which can earn bonus content. In the PlayStation 2 and Wii versions, Sun and Moon medals are earned after completing stages and clearing their objectives. Because only the Xbox 360 and PlayStation 3 versions feature playable hubworlds, these are also the only versions in which Sun and Moon medals may be found by exploring the towns, talking to the citizens, and completing side quests. ![]() In the Xbox 360 and PlayStation 3 versions, collecting these medals allows the player to level up Sonic's Sun and Moon stats, and these must be increased to reach new stages in the game, with a certain number of Sun medals for Hedgehog levels, and a certain number of Moon medals for Werehog levels. Within both day and nighttime levels are medals that Sonic may collect, two types of which exist: Sun and Moon. In contrast, the PlayStation 2 and Wii versions feature menu-based map systems, in which players simply click on areas to talk to townspeople and find information. Hubworlds operate differently depending on the version of the game being played the Xbox 360 and PlayStation 3 versions feature fully interactive, explorable 3D hubworlds, similar to those in Sonic the Hedgehog and Sonic Adventure, in which townspeople may be interacted with and side quests may be undertaken, in order to gain experience or unlock items, such as artwork, videos and music tracks. In addition to these two gameplay types, Sonic Unleashed also features hubworlds, in which the player may reveal, as well as advance, the story of the game. After nighttime levels are completed, Dark Gaia Points are gained, allowing access to bonus moves. The Wii version of the game also expands upon the ratio of nighttime levels to daytime, with more than three times as many nighttime levels (twenty-five in all). Nighttime levels are adjusted in the Wii version to allow greater use of the Wii Remote, such that players may control the arms of the Werehog by using the Wii Remote and Nunchuk in order to grab onto objects and proceed in the levels. Collecting rings in these levels replenishes the Werehog's health, while a special move, Unleashed Mode, allows the Werehog to channel his energy into increasing the power of his attacks for a short time. Gameplay here sees the player use a variety of melee and combo attacks to defeat large numbers of enemies, collect items, and move items around to advance through the level, and use his stretchable arms to cling to distant objects simple puzzle elements are also featured. Nighttime levels feature slower-paced, action-oriented levels, in which Sonic transforms into the Werehog, a beast form that has great strength and stretchable arms. Japanese game company Dimps helped design some of the stages. In contrast, the PlayStation 2 and Wii versions of the game represent available Boost using bars, which may be added by performing 'Action Chains', destroying multiple enemies in quick succession through the use of homing attacks, or by collecting rings. The amount of boost remaining may be increased by collecting more rings, and is decreased by using the Boost. In the Xbox 360 and PlayStation 3 versions, an on-screen 'Ring Energy' meter displays how much boost is available. #Sonic unleashed ps3 torrent series#The game also features a gameplay mechanic previously used in the Sonic Rush series called the Sonic Boost, which greatly increases Sonic's speed, allowing him to smash through objects, destroy enemies instantly, or even access different level paths. For instance, a new sidestep feature known as the Quick Step is available, allowing Sonic to dodge left and right, and a Drift feature, which allows Sonic to make tighter turns without slowing down. In addition to moves available in past games, such as the Homing Attack, new moves are also introduced. 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games, where the player controls Sonic in a side-scrolling fashion, while 3D sections see the camera placed behind Sonic, so the player may move in all directions. ![]() Daytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay. ![]()
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